We didn’t discuss that directly with the studio, but the reason it didn’t come up was because the game felt so focused around life as a sailor/pirate/trader. ATLAS supports both First and Third Person Perspective. Probably something stupid but when I try to toggle the grid lines on, nothing happens. The Atlas server grid editor is a project developed by Grapeshot Games which … One other very important note, if you open your inventory [I] and take a look at the Quest Log tab, you'll see there is already a task available to you. © The ultimate survival MMO of unprecedented scale with 40,000+ simultaneous players in the same world.

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Pressing [M] will allow you to bring up your map, which fills itself out automatically as you travel. As the launch of Atlas, Grapeshot Games/Studio Wildcard’s piratical MMO game is pushed back again, it felt like a good opportunity to answer questions that interested players have sent about the Atlas map which you can find in our magazine cover feature. You'll get hide and pelt from them that is needed to get off the freeport island. All trademarks are the property of their respective owners. There’s also the sextant—an item which you can use to increase the area of map you can see around you by lining it up with stars.

See the Atlas map in full, and find out how it works while you wait for the game to release. There’s a bunch more information in Steven’s feature online, and I cover slightly different things in my piece in the magazine (including Steven firing on our own fleet by accident). For now, you should only need one or at most two of them. Your experience helps other players. The short answer is that that globe isn’t a representation of the world a player will explore, but the map is. That’s not the sum total of biomes, by the way—I think there are currently seven or so in the game and the intention is to get to 21 (although I can’t find the audio to double check that number right now). The grid squares are to help you read the map rather than being things you will encounter in the world. The idea is that the game is performing hand-offs from one piece of hardware to another as you navigate, but you shouldn’t experience that in-game. Character visual customization allows you to create a large number of unique looks for your avatar.

Please refresh the page and try again. There was a problem. Maps and Game Guides for ATLAS Video Game, developed by Grapeshot Games, Snadbox Open World Survival MMO set in Fantasy Pirate World. The longer answer is that the map creates a fudged globe by letting you wrap around it as you explore, so if you sail off one edge you appear on the opposite edge. I’m curious to see how those wraparounds work with the biomes, and how they signpost that you’ve suddenly ended up in the south or the east or the west. You can harvest them with your pick or your axe to get more meat or hide respectively.